Skip to content
TechPulse Blog

Guitar Hero Turns 20 – How a Plastic Axe Connected Generations Among Music Fans

It has been 20 years after Guitar Hero debuted in North America, giving players everywhere the tools to feel like rock legends. Not literally, though you'd be hard-pressed telling that anyone who has mastered Free Bird’s lengthy guitar solo before a packed crowd of friends.

Developed by the developers, Guitar Hero gave players a guitar-shaped controller to follow on-screen cues scrolling down the display synchronized to a song. Every sequence mimicked particular chords, creating the sensation of a genuine live show.

The studio previously experimented with rhythm games before partnering with the publisher, which was purchased by the gaming giant during the mid-2000s. Collaboratively, they established the groundwork for an unlikely billion-dollar franchise which made a significant influence on numerous of the artists included, showcasing decades-old groups to millions of gaming enthusiasts.

Michael Dornbrook, ex-chief operating officer of Harmonix, recalls the initial budgetary hurdles in securing the recordings – even though initial releases mostly used cover versions.

“We reproduced all the music since the cost prohibitive,” he says. “Even with the publishing rights by themselves, it was nearly impossible. We couldn’t get bands like legendary groups – the publisher had virtually no money, and our team was pretty convinced it would fail. But once the game became a hit, album purchases airtime increased, all artists desired to be in.”

He adds: “One of the remarkable aspects was the number of parents reached out and thanked us for introducing their children to the music they adored. It became an intergenerational phenomenon.”

Timeless Music Finds a New Audience

Irish group one featured act included Never Too Late in the 2008 release the popular installment. Lead musician the artist remembers how the series revived older hits back into vogue: “Guitar Hero provided a larger, younger audience. Generally this had been considered outdated material, but then when it was featured on the title young people discovered it, suddenly it became trendy. That legitimised the genre, eliminating the ‘dad rock’ label. It provided our catalog renewed popularity.”

At that time, the Answer’s debut album was still not available in the US, so Guitar Hero served as a primary platform of discovery for the group as they went on US tour opening for the rock giants. “The roadies had on Never Too Late on the tour bus, and some of them recognized us thanks to the game,” he notes.

Rock’s Heavyweight Titles Enduring Impact

Rock’s heavyweight names soon took advantage of the series’ popularity, with Aerosmith, Metallica and Van Halen starring in specialized spin-off titles that focused on each band’s catalogue and associated stories, visuals and rock’n’roll mythology. For example, Guitar Hero: Aerosmith, reportedly to have made the group more money compared to their records. It moved well over half a million copies upon release, while sales of their songs rose of up to 40% at a time as the industry faced decline.

Guitar Hero still motivates nimble-fingered fanaticism among its fans. Recently, an online personality completed an impressive attempt of DragonForce’s the challenging track – an infamously tough power-metal song popularized through the game – using a fan-made version, a no-cost alternative with almost identical gameplay but an array of customisation options. This track is challenging enough on the hardest setting, not to mention performed at double speed and without missing every one of its near 4,000 notes. They claimed requiring months of practice of practice.

“Guitar Hero offers a, fantasy thing. If you play other games, it doesn't imply you ought to pick up a real gun and go to war,” says musician the artist.

DragonForce had already completed a profitable run when Through the Fire and Flames was featured on Guitar Hero III, but Li says it turned them into widely recognized. “I recall the record label calling to tell me that our selling albums rapidly,” he says. “Popularity surged when we next toured, and we performed just before the headliners at the event.”

Indeed, DragonForce’s exposure via the game proved so vast that it threatened to eclipsing all other accomplishments. Recently, the track featured in promotional material for a major film. “In the past I felt otherwise, but I’ve made peace with it,” he admits. “If you only listen to one DragonForce song, that's fine – everyone’s got a unique musical journey and I'm pleased we’ve been part in fans' experiences”.

The Lasting Impact of a Iconic Controller

Top-tier promotion, be it for automobiles, apparel or video games, extends beyond mere transactions – it evokes a desire. Did Guitar Hero tap into that? “Precisely what we were aiming to achieve,” he confirms. “That thrill of being a music icon on the stage. Since the beginning, the creators believed humans have a natural human desire to create songs, and they wanted to leverage innovation to enable everyone to participate”.

Most installments were released over a mere five-year period from 2005 to 2010, featuring derivative titles like DJ Hero, complete with a spinning deck, and Band Hero. After that, corporate focus in plastic instruments died down, aside from a short-lived revival several years later.

Games like the fan project and Fortnite Festival have maintained the community active, and there’s expectations of something from the founders on the way. A new studio has begun production on their first music game. Original co-founders are both involved as special advisers. Is the world prepared to welcome another game in the spirit of the classic?

“We thought those games might become similar to sports games allowing annual update every year,” Dornbrook says. “There’s so much fresh tracks that it could be evergreen, so I’ve always been hopeful. There’s no reason why it can’t continue with new generations.”

The writer

Andre Hill

A tech journalist and digital strategist with over a decade of experience covering emerging technologies and startup ecosystems.

TechPulse Blog

Type to search articles.